📜 News & Updates

Thief Is Back

2026-09-12

  • The Thief class is playable again: pick it at character creation alongside Knight, Magician and Archer.
  • The full job ladder is open: Wandering Thief, Thief Guild member, then Hitman or I. Swordman, then Dark Shadow or Unearthly Ghost.
  • Every Thief weapon and armour set is back in the world, from the starter dagger up to Grade 130.
  • Thief pieces now drop everywhere the other classes drop: all teleport-stone maps, every dice and all raid and boss tables.
  • Guide Doggebi hands new Thieves their starter set again, and Fort Armory Master [Geum-Cheol] sells Thief daggers and armours.
  • THIEF EXP EVENT
  • Every Thief earns +30% experience for the next 7 days. The buff shows on your bar with the time remaining and ends by itself.
  • DONATION SHOP
  • Thief costumes are back: Midnight Gentleman, Golden Seraph and Crimson Duelist.
  • New Thief weapon skin: Immortal Dragon Dagger.
  • NEW PLAYERS
  • Every new character now receives an Elements Box and a Moving Trinket with the Guide Doggebi starter pack.
  • RAIDS
  • Raids no longer pay Donation Coins on clear. The gear and boss drops are unchanged.
  • DONATION COINS - NEW PRICING
  • Donation Coins now go much further. New PayPal packages:
  • 10 EUR = 10,000,000 DC
  • 20 EUR = 22,000,000 DC (+10% bonus)
  • 30 EUR = 34,500,000 DC (+15% bonus)
  • 40 EUR = 48,000,000 DC (+20% bonus)
  • 50 EUR = 62,500,000 DC (+25% bonus)
  • 60 EUR = 78,000,000 DC (+30% bonus)
  • 70 EUR = 94,500,000 DC (+35% bonus)
  • 80 EUR = 112,000,000 DC (+40% bonus)
  • 100 EUR = 150,000,000 DC (+50% bonus)
  • 200 EUR = 340,000,000 DC (+70% bonus)

Items

2026-09-10

  • Grade 130 Blue Core pieces show their correct names again (archer boots and shorts, mage armor, hair decoration and gloves).
  • The five pirate flags and the four map materials (Redhill Sand Sigil, Everwood Hell Ember, Erdtree Iron Sap, Tombland Ghost Lantern) show their correct names.

Summoning Scrolls

2026-09-09 #2

  • Every summoning scroll at Su-Lin now costs half the geons.

New Maps

2026-09-09

  • 4 new teleport-stone maps: Redhill (Lv130), Everwood (Lv132), Erdtree Isle (Lv134) and Tombland (Lv136), each with a repeatable quest at Yan-Li, a summoning scroll at Su-Lin, a one-time survey quest and a mini-boss.
  • Grade 130 gear now drops: SideParts in Redhill, MainParts in Everwood, Weapons/Shield in Erdtree Isle, everything in Tombland.
  • DONATION SHOP
  • Dice of the Blue Core [G130].
  • New costume suits: Phantom Force, Raging Tide Pirate, Fatecrest.
  • New weapon skins: Immortal Dragon Sword / Bow / Stick.
  • New riding animal: Five-Colored Mythical Kirin.
  • New pets: Frost Horn Azure Dragon, Stalwart Frost Ghost King, FullMoon Rabbit.
  • New shop items glow until you open the shop for the first time.

Skill Bar

2026-09-08

  • New Alt skill bar: a second column of 10 slots fired with Alt+1..0. Show or hide it with the arrow next to the main bar; your choice is remembered after relog.
  • A slot with a used-up item (potions, medicine...) now clears itself when the last one is consumed.
  • Weapons and gear dropped into a slot now equip or unequip when the slot key is pressed.
  • CLASS CHANGE
  • Stones of Class Change [Knight], [Magician] and [Archer] are now live: use one to switch class instantly, no relog. Your worn armour, weapon, skin and costume follow you into the new class. Sold in the F1 shop.
  • Using your own class's stone resets your job so you can pick a new path.
  • MAGE
  • Cure 3, Cure, Cure 2, Group Cure, Restore, Perfect Cure and the Group Cures can be trained 3 grades higher, each grade healing more.
  • New healing effect: a ring of sparkles circles the healed target.
  • COMPANY SYSTEM (F10)
  • The event now takes place in the Tower of Priest floor 10 again.
  • I'Lyer's words appear on screen for everyone inside the event, and the event buffs show proper icons and descriptions.
  • Cheios and Dunamic are stronger, drop a G120 item each, and every finisher receives bonus levels plus a 1-day Stone of Wealth and Lucky Stone.
  • EVENTS
  • Double Money Drop and Double Egg EXP events with their own buff icons, running alongside the EXP event.
  • ITEMS
  • Every G53 weapon can now be made Imperial with an Imperial Talisman.
  • The Fallen King now drops G120 items.

Company System (f10)

2026-09-07

  • Registration at the Company/Platoon Manager works again and the 18:00 start is reliable.
  • GUILDS
  • Every guild can now hold 64 members.
  • Guild leaders can withdraw geons from the guild fund: Guild window, Info page, "Withdraw" beside the Fund line.
  • COMBAT
  • Hypnotism now puts its targets to sleep with a floating zZz; sleepers wake when hit, and the sleep reaches everyone in the area.
  • Sight Blockade now truly blinds its victim for its duration.
  • Being stunned or put to sleep stops your attack.
  • Buff Remover no longer strips EXP stones and crystals.
  • Sitting players stand up once when a hit lands and stay seated when it misses.
  • Revival and Summons work on fallen players only; Summons brings the revived player to the mage. The revived player gets 5 seconds of Blessing.
  • Pressing a skill while it is cooling down no longer fires it later on its own.
  • A suicide during a duel ends the duel at once.
  • The duel win/lose plates, the assassin warning and the enchant Success/Failed plates are back on screen.
  • INTERFACE
  • Chatting during a castle war keeps your name colour and guild name; the chat line sits above the name and the HP/MP bar keeps its size.
  • A fallen player can hover other players' names again. Revived players are selectable again.
  • The Cure ring now wraps the healed character.
  • The decorative door near the Company Manager is gone.

Temp Fort Renewed

2026-09-06

  • The main city has been rebuilt as a proper Korean plaza. A lantern avenue now leads from the arrival platform to the pools and to the market, lined with hand-carved stone lanterns whose red windows glow day and night.
  • Tall paper-lantern posts stand at the pool corners, around the fountain and at the market mouth, and carved granite planters with dancheong-painted stone line the water's edge and frame the plaza.
  • The ground has been re-toned to a pale golden sand and green planting beds now edge the pools and the fountain garden.
  • Torches burn across the plaza through the day, and the town lights up warmly after dark.

Ilyer Company System (f10)

2026-09-05

  • The Company System runs like the classic event again: register at the Company/Platoon Manager (level 60+), and every day at 18:00 the registered warriors are carried to the arena where I'Lyer summons Cheios and Dunamic with their Guardians. Beat both bosses within the hour for the company reward - EXP, the Dragon token and the level ladder.
  • The bosses fight back with their own magic: storms every 45 seconds, Dunamic's binding curse and Cheios' slowing curse.
  • CHATTING MACROS
  • Press [ to open the Chatting Macro Setup window: store up to ten lines per character and say them with F2-F11. Lines can be selected, copied and pasted, and slash commands work from a macro too.
  • MAGE
  • Icicle and Flame Injection now behave like the original: Icicle needs no target, winds up for a second, then leaps five times with an ice burst at your feet and freezes everything it hits for 5 seconds. Flame Injection needs a target close in front of you and streams flame from your staff toward it for six hits, even if the first target falls. Both cost level x 4 + 120 mana and hit once every second around the caster.
  • Defensive Incantations 1-5 are learned automatically at levels 30, 35, 40, 45 and 50, give the listed defense and absorption, and only one can run at a time. Meditation shows its orbiting glow again.
  • The mage G90 hair decoration shows your hair.
  • KNIGHT
  • Commander's Calls (Call of Defense, Recovery, the elemental Calls, On Target Point and Physical Attack) last 20 minutes.
  • ITEMS
  • Stone of Wealth works: +20% zamogeons from monsters (+50% Special, +100% Premium) while you hunt alone. Lucky Stone and Piece of Lucky Stone grant Lucky Finish - a chance for a kill to pay x2 up to x300 zamogeons. Lucky Key halves the Wooden Box opening time and doubles what the box gives, and shows a shimmer over the holder.
  • New in the F1 shop: Permanent Scroll of Perfect Defense and Permanent Scroll of HP Absorption - 30 days each, never run out of hits.
  • Using a speed item while running switches Run off, like sitting down does.
  • WORLD
  • The six knight, archer and magician merchants at Geum-Ohee Castle are now one Fort Armory Master with a single menu for every weapon and armour store.
  • Monsters your accepted quests ask you to hunt carry an exclamation mark over their heads.
  • Loot keeps its owner: taking another player's drop before it is free tells you "No priority on the item."
  • Egg EXP comes from yellow-name monsters and above only.
  • PERFORMANCE
  • Laptops and desktops with two graphics cards now render on the powerful one. Machines that drew the game on the integrated chip next to an idle GeForce or Radeon card should see a big frame-rate jump, especially at high resolutions.
  • INTERFACE
  • Panels that overlap (the top menu strip and the target frame) now drag the one on top, and clicking a panel brings it to the front.
  • Slash commands like /duel work from the Whisper tab.
  • Inventory: the Trigram Absorption button lets a Taegeuk absorb a full set of eight Trigrams for a random imprint of its tier.

Small Polish

2026-09-03 #2

  • Item tooltips now show the item's own base value in white and the talisman bonus separately in yellow, so a pimped item and a fresh one compare honestly. Pimped item names are yellow, like the classic sheet.
  • New chat command /set hideme hides your own character, pets, ride and effects on your screen only; type it again to show them.
  • The Enchanting gauge wears the classic window frame and gold bar.

Imperial General Curses

2026-09-03

  • The archer curse family now does what its description says. Curse of Critical Hit, Strength, Health, Agility, Intelligence, Wisdom and Defense lower the target's stat by the listed percentage for the listed time - in duels, guild wars, the castle siege and against assassins, and the cursed player sees the curse icon on their bar.
  • Speed of Attack Reducer, Sight Interruption, Decrease of Target Range, Loss of Confidence and Sight Blockade join the family, and Buff Remover strips the target's buffs.
  • Curses no longer deal damage; they mark the target instead. Cursed monsters show a dark curse pulse and a violet tint while the curse lasts, and their attack, defense or damage taken changes by the authored amount for the full duration.
  • Wisdom matters again: Curse Resistance gives a chance to resist a curse and shortens the ones that land.
  • Two new raids join the raid column in Narootuh: Death Maze (level 100+, 250,000 Donation Coins on clear) and Aliens Chamber (level 105+, 275,000 Donation Coins on clear). Their bosses drop from the full Grade 110 and Grade 120 sets every time.
  • Raid entry fees are now a gentle ladder: Fortress Library 5M, Volcano Dungeon 6M, Spring Village 7M, Bunkers of Doom 8M, Retro Level 9M, Death Maze 10M, Aliens Chamber 11M.
  • Skill window: the Skill Chart button opens the classic skill chart pages, and the tabs and buttons wear the classic plates.

Four New Lands And Grade 120

2026-09-02

  • The Teleport Stone opens four new hunting grounds beyond Watchmen Town: Waterpath (level 122+), Jeong Falls (124+), Topsky Mountain (126+) and Highpass (128+). The level cap rises to 130.
  • Grade 120 armour, weapons and the shield enter the world: side parts fall in Waterpath, main parts in Jeong Falls, weapons and shield on Topsky Mountain, and every G120 piece can drop in Highpass.
  • Each new land has its own mini-boss (10 minute respawn) carrying a bundle of 500-550 repeatable quest items, a one-time survey with a surveyor waiting at the arrival point, a new Yan-Li repeatable quest, and a Su-Lin summoning scroll (20 monsters at double EXP).
  • Perfect Party recognises the four new lands.
  • Guild window rebuilt in the classic Community style: Guild Info, Members, Alliance directory with treaty requests, Commission, Notice and Secession pages.
  • The Blacksmith now enchants Trigrams: bring a Trigram and a matching Material Trigram; the new Water of Eight Trigrams (F1 shop) adds +10% success and protects the grade on failure.
  • Pirate's Anchor back decoration arrives in the F1 shop, swinging at your back as you run.
  • Inventory: all six bag pages are always reachable. Mana Circulation shows its own buff plate while resting.
  • New in the F1 shop: Dice of the Dark Relics [G120] rolls one G120 piece every time, at the same price as the G110 dice.
  • Smoother fights: hit effects are lighter on the frame rate, and very large crowds of players and summoned monsters render with a budget so laptops keep their frame rate. Summoning scrolls now keep at most 100 monsters alive per player.

The Reforge Smith

2026-09-01

  • Reforge Smith [Muk-Ho] has set up his anvil beside the Vote Merchant: bring him any Grade 110 weapon, armour or shield and he will reforge it into ANY other G110 piece of your choosing - your upgrade level, prefix and every enchant carry over untouched. The smith's fee is 100,000,000 geons per reforging.
  • Drag your item into his window, pick the new form from the full G110 catalogue - every armour, the shield, and all four weapon lines including the PvE forges - and press Reforge.
  • The engine breathes easier in the greatest battles: enormous monster crowds now render far smoother, keeping your frame rate steady where hundreds of bodies fill the screen.

The Perfect Party

2026-08-31 #2

  • A new way to hunt together: the Perfect Party. Open the Party window (P) and Recruit - your call goes out across the whole server, naming your hunting ground - or press Search (or the blue Join on a recruit shout) to be teleported straight to a leader who wants you.
  • In a Perfect Party the EXP is never split: every fighting member earns the monster's FULL experience, plus 10% more for each member - a full party of eight earns +80% each.
  • The monsters answer in kind: they grow tougher with every member in the fight - two hunters face x4 health, six face x12 - and a fresh monster always survives the first blow, so everyone gets their swing. Bosses bow to no party and keep their own rules.
  • Too low for the leader's grounds? The Exceptional Pass carries you in anyway: fight beside your party where you could never walk alone - but you cannot save your location there, and leaving the party returns you to Narootuh.
  • Members stay within 20 levels of the leader and within sight of them - stray too far too long and the party moves on without you.
  • The APP Guide button in the Party window answers every question, and /partyexp shows your party's live numbers any time.
  • The Stones of EXP day family (1, 7, 15 and 30 days) surges with new power: +30%, and the rare variants +40% and +50%.

Steel, Ice And Blood

2026-08-31

  • Monsters hunt the true threat: bosses now turn on whoever hurts them most - and a well-timed Mockery or Provocation of Blow rips their anger onto the knight.
  • The mage's ice freezes for real: with Magic Mastery: Ice learned, every ice spell slows its victim - 20% colder per mastery grade - and the frozen turn ice-blue in a burst of frost crystals. Players and monsters alike.
  • Rush is reborn as the knight's true charge: the knight lowers his blade and dashes to the target, stunning it on impact - stunned enemies wear the classic star and can neither move nor fight.
  • Non-imperial Grade 100 and Grade 110 weapons now drop from their monsters: hunt the base weapon, then remake it into its imperial form with the Imperial Talisman. The PvE line joins in - PvE weapons of both grades come in base and imperial forms, strike harder in the hunt, and refuse to be raised against players.
  • The Hall of Wonders opens one more time each day: a 03:00 window for the night owls across the ocean.
  • The Prophet grows generous: every character may claim one free Stone of Birth from him - and his stat reset hands every point back for you to spend anew.
  • Blood answers every blow: landed hits splatter red at the point of impact.
  • Follow your friends: click a moving player - or a party member's name - and you chase them until you catch them; the footstep button beside each party name keeps you on their heels for the long marches.
  • The F1 Game Guide wears its own golden book beside the patch-notes flame: quests, shops and features, one click away.
  • Splash damage rolls its own dice for every monster caught in the blast.
  • Half Swing demands the great blade: two-handed swords only.
  • Force of Defense holds until you log out.
  • Qigong Talismans of every kind now fit perforated gear - and they tell you to drill the hole first.
  • Party discipline: only the leader invites - though a GM may pull anyone in.

Four New Worlds

2026-08-26

  • The Teleport Stone opens four new hunting grounds: Desolation (Lv114+), Stoneclaw (Lv116+), Hollow Mire (Lv118+) and Watchmen Town (Lv120+) - and the level cap rises to 126.
  • Grade 110 gear walks the world: SideParts fall in Desolation, MainParts in Stoneclaw, Weapons and Shields in Hollow Mire, and everything in Watchmen Town.
  • The Dice of the Cursed Dragon [G110] joins the F1 shop - one roll, one Grade 110 piece, no blanks.
  • Each new land keeps the full ritual: a one-time survey with its own keeper, a Yan-Li repeatable, a Su-Lin summoning scroll, and a Mini-Boss prowling the arrival grounds with a 500+ item bundle.
  • Two new raids open beside the old ones: Bunkers of Doom (Lv90+, Grade 90 spoils) and the Retro Level (Lv95+, Grade 100 spoils) - party up and clear the waves.
  • /servertime now tells you the server's real clock.
  • Long chat lines no longer hide beneath the translation buttons.

Update

2026-08-25 #2

  • The translator now speaks everywhere: private messages and Horn of Spirit shouts are delivered translated too, not just normal chat.

Speak Every Tongue

2026-08-25

  • The chat learns your language: pick it beside the chat box (e.g. PL > ENG) and everything you type arrives translated for everyone. The arrow swaps direction, and the little tick tucks the whole thing away when you don't need it.
  • Right-click any player's message to read it in Polish, Turkish, Portuguese, Spanish, German, Dutch or English.
  • Raids now fly a war board: wave, monsters left, the clock and your rebirth pool - with a Leave button for anyone and an End command for the party leader. Live in the Picture of Hell and the Instances of Time.
  • Yan-Li respects your time: carrying several full sets of a repeatable quest now asks "Deliver them all at once?" - one click hands in everything.
  • Monster packs now fan out and surround you instead of stacking into a single body - you can finally see what you are fighting.
  • Wounded monsters left in peace lick their wounds: walk away and they slowly recover to full health.
  • Every monster's health bar now wears the same color as its name - grey name, grey bar.
  • Blessings and healing skills can be aimed straight from the party list with a right-click, just like the CJB buffs.
  • The Fierce Tiger mount finally shows its true stripes.
  • Flags of the Sailor are keepsakes now: they stay with you through death itself.

The Hunt Comes To You

2026-08-24 #2

  • Monster packs now strike as they arrive: each monster winds up its first blow on its own beat, so a lured crowd no longer lands every hit in a single instant.
  • Blob hunting grows teeth: monsters that spot you standing on safe ground will charge all the way in and burst at your feet. Lure them from the safety of town squares, beaches and shorelines.
  • The Assassin List board by the town gate now truly keeps the ledger: every assassin and their fallen victims, named for all to see.
  • Equipped pets can now be tucked away: a small tick on each pet slot in the Equipment window hides or shows its companion model - the pet keeps working while hidden.
  • Combative Spirit now smashes the whole pack: every monster around your target takes the hit.
  • Skill power raised: Spin Slash, Splashy Ice, Soul Destruction and Arrow Rain all hit far harder, and lightning bursts on shiny-marked prey strike twice as hard.
  • The Shiny Summon Scroll now costs 100,000 Donation Coins in the F1 shop.
  • When a new update arrives, the patch-notes icon burns with a living flame until you click it to read what changed.

The World Fights Back

2026-08-24

  • The level road has been opened further: you can now level all the way to 118.
  • Monsters in the level 70+ teleport-stone lands have remembered how to fight: their blows now land through your armor, and pulling a whole field will make you reach for your potions.
  • Monster toughness has been retuned across the hunting grounds so battles are won by skill and gear, not by standing still.
  • Skill damage has been rebalanced across the classes so every class earns its kills.

Blades Of The Baedal Kingdom

2026-08-21 #2

  • Three Baedal Kingdom weapon skins arrive in the donation shop: a sword, a bow and a stick, each as strong as the blades that stand beside them.
  • The donation shop now shows every suit and weapon skin with its own name and picture.

A New Name, A New Suit And A Steadier World

2026-08-21

  • The Name Manager has opened his desk: he can give your character a new name, or rename your guild if you are the one who leads it.
  • Character names run up to 14 letters and guild names up to 16, and a name can be changed once a day.
  • Three new suits take their place in the donation shop: the Golden Seraph, the Midnight Gentleman and the Crimson Duelist.
  • Frame Limit now sits in the ESC settings under Elite Setting - follow your monitor, or choose 60, 120, 144, 240 or unlimited.
  • The world keeps its pace better when a whole crowd is hunting the same ground.

Shadows Fall And Narootuh Lights Its Lamps

2026-08-20

  • Characters, monsters and NPCs now cast real shadows shaped like themselves, weapon and shield included.
  • Shadows follow the sun: long and clear at midday, softening as the light fades in the evening.
  • Shadow quality sits in the ESC settings under Shadow - High, Medium, Low or Off, whichever your machine likes best.
  • Narootuh village now burns its lanterns after dark, with the light pooling on the streets and walls around them.
  • Nightfall over the village runs deeper and cooler, so the lamplight has something to push against.

The Fallen King Takes Shape

2026-08-19 #3

  • The Fallen King now stands in full view on the fort ramp, wearing the crown of the Sand King of Goguryeo.
  • The Yangban Dungeon hunting grounds are open across their full extent, right up to the northern edge.

Smoother Dungeons And Instant Summon Rewards

2026-08-19 #2

  • Summon Scroll kills now pay straight into your bag and wallet - no loot bags left to chase.
  • Improved framerate in the Grade 100 dungeon maps.
  • The map minibosses now stand guard in full view.

Eight New Teleport Stone Maps And The Grade 100 Era

2026-08-19

  • Eight new Teleport Stone destinations are open: Yangban Dungeon, Yangban F2, Yangban's Longhall F3, Surface Dungeon, Tropical Fiends, Wasted Vale, Genshin Island and Silkroad.
  • Grade 100 armour, weapons and shields now drop in the world for Knight, Archer and Mage.
  • Each new map has its own miniboss guarding it, on a short respawn.
  • The Fallen King now rises on the fort ramp every two hours and always leaves a Grade 100 piece behind.
  • Dice of the Fallen King joins the F1 shop at 3,500,000 Donation Coins - one roll, one Grade 100 piece, never a blank.
  • Yan-Li accepts repeatable turn-ins for all eight new maps, and eight new surveyors offer a one-time survey each.
  • Su-Lin now stocks monster summoning scrolls for all eight new maps.
  • Higher equipment grades are now meaningfully rarer than the grade below them.
  • The temple gate and the tomb dungeon halls wear their proper stonework again.

Overhead Bars, True Heights And Restored Skins

2026-08-17 #3

  • Players now carry an HP and MP bar above their name, and monsters show an HP bar above theirs.
  • Two new Settings switches control them: Player HP/MP Bars and Monster HP Bars.
  • Characters, NPCs and monsters now stand at their true height on terrain, objects and raised floors.
  • Walking pets keep their feet on the ground, and each pet is classified as a walker or a flyer.
  • Costume and weapon skin textures are restored across sets 13, 24, 26, 27, 31-43, 29, 46 and 50-60.
  • Parties now hold up to 8 members, with the Emok experience pool raised to match.
  • The level ladder now continues past 100 and on to 106.

Complete Gameplay And Equipment Update

2026-08-17 #2

  • Castle Siege now accepts G52 shields while retaining the existing G53 weapon rule.
  • National flags cost 10,000,000 Geons, retain reduced nonzero bonuses, break on death with a personal notice, and include a correctly waving USA flag in the merchant.
  • D3F9 now places players and monsters on the raised underground floor and sends arrivals to 58355 5796.
  • Su-Lin's monster scrolls now summon 20 listed monsters instead of five.
  • Teleport survey one-time rewards remain boosted by 50%, repeatable quest rewards by 30%, and configured teleport-stone miniboss rewards by 30%.
  • /msgall now delivers a normal attachment-free Message Box inbox message to every real online player.
  • Ordinary skills are blocked during animal transformation while dedicated animal skills remain available.
  • The shiny Training Tanker is available in the F1 donation shop and renders at scale 4.0.
  • Wearable items require an exact double left-click, and dragging an eligible item onto its equipment slot equips it after server validation.
  • Castle standards, raised castle-floor placement, and world hot-swap resynchronization retain their corrected behavior between releases.

Castle Standards And Siege Defence

2026-08-17

  • The castle's holding guild now keeps its standard flying between sieges, protected from damage until the next war opens.
  • A standard now shows the name of the guild that owns it, and guild members cannot damage their own standard.
  • Planting a standard now has a two-minute stand-still raising phase followed by a ten-minute defence phase.
  • Elevated castle-ground placements and seamless world refreshes now keep Ji-Joo, the war standard and streamed creatures at their proper height.
  • EQUIPMENT
  • Drag wearable armour or equipment from your inventory onto its paper-doll slot to equip it, subject to the normal level, class, grade and siege requirements.

Castle Siege Overhaul

2026-08-16

  • When the siege begins, everyone is offered a ride to the battlefield: answer Yes and you are placed at the staging point outside the walls. The guild holding the castle is placed inside it instead, ready to defend.
  • Missed the prompt? Type /warjoin any time while the siege runs and you will be sent to the same place.
  • Anyone standing in the war area when the horn sounds is moved to their side's position, so the fight always starts from the proper lines.
  • Third-job skills are sealed inside the castle siege area. Every other skill you own works exactly as before, and your third-job skills return the moment you leave the zone.
  • BATTLE
  • The heaviest player-versus-player blows no longer all land for the same figure - top-end hits now vary from strike to strike.
  • Other players now turn to face whatever they are striking, so a fight reads correctly from across the field.
  • GUILD
  • The member list scrolls with the mouse wheel, so guilds larger than a screenful can be managed in full.
  • Guild leaders can now remove members who are offline.
  • FLAGS AND SHOPS
  • Germany joins the flag merchant's stock.
  • 24 more flags now fly their own colours instead of the plain banner.
  • The merchant window now sizes itself to what is actually for sale.
  • The quantity keypad can be dragged by its title bar.
  • PARTY AND CHAT
  • Ancient egg experience is now shared with the whole party, not only whoever landed the last blow.
  • The T-Battle chat channel now uses % as its prefix.

Teleport Stone Survey Quests

2026-08-15 #2

  • Every enabled Teleport Stone hunting ground now has its own one-time survey quest NPC near the arrival point, with a short local story about that map and its monsters.
  • Accept the survey first, then hunt that map's monsters to collect 50 quest items. Only an accepted survey can drop its item, and the client now reports each pickup, completion of the required amount, and a full-inventory pickup failure.
  • Deliver the completed survey to receive experience equal to 500 monster kills and 5,000 repeatable-quest items for that hunting ground's repeatable quest.
  • Drop rates are 4% through Pharaoh Isle and become progressively harder on higher maps. Doggebi Tower's horn chip is restricted to its real native tower monsters.

Teleport Stone Mini-bosses

2026-08-15

  • Every Teleport Stone hunting ground now has a timed miniboss near its arrival point, with its own monster look, special aura, enhanced health and experience, and repeatable quest-item drops.
  • Miniboss bodies now render at their intended size, including when they reuse a normal monster model; the aura stays compact instead of growing with the body.
  • Minibosses are now half the size of the first release while remaining clearly larger than their normal counterparts.

Su-lin And The Summoning Scrolls

2026-08-14 #3

  • Su-Lin the Summoner has set up beside Yan-Li at the Teleport Stone, and she deals in something new: scrolls that call the hunt to you.
  • 18 scrolls, one for every hunting ground in the game - Beach Ghost, the Deva Towers, Pharaoh Isle, Emok, Glacia and the rest. Pay her in geons and take your pick.
  • Open one out in the field and five of that ground's monsters answer, and they pay DOUBLE EXPERIENCE - with their full drops and quest credit intact.
  • The summoned come for five minutes. Bring friends, or bring a big weapon.
  • The scrolls will not open inside a town or any other safe ground - step out past the walls first, and nothing is spent if you try.
  • Drop a scroll into your quick slot bar to summon straight off a number key.

A Fatter Payday At Yan-li's

2026-08-14 #2

  • Yan-Li's repeatable quests now pay 30% more EXP on every delivery - from Beach Ghost all the way to Glacia Valley.
  • She's stopped haggling over Demon's Blood: each delivery now costs geons instead, 25,000 to 250,000 depending on the hunting ground.
  • The quest window shows the new geon fee and the boosted reward.

Yan-li's Repeatable Quests

2026-08-14

  • Meet Yan-Li, the new merchant by the Teleport Stone in town - she's got standing work from every hunting ground in the game.
  • Every dungeon and hunting ground now drops its own unique trophy item. Deliver 50 of them plus a Demon's Blood to Yan-Li for a big chunk of EXP - as many times as you like.
  • 18 brand-new collectible items, one for every corner of the world from Beach Ghost to Glacia Valley, each with its own icon and story.

The Siege Of Geum-oh

2026-08-13

  • The castle can be taken. Every SUNDAY, 19:00 to 20:00, alliances and guilds meet in the war circle at Geum-Oh.
  • Break the neutral standard at Ji-Joo, plant your own, and keep it standing ten minutes unattacked - hold it when the horn sounds and the castle is yours.
  • Three castle gates stand in your way, and they can be broken down.
  • Inside the circle allies burn blue and enemies burn red. Everyone else is left out of it - your duels and your assassins are your own business.
  • WAR RULES: armour to G50, weapons to G53, no costumes and no mounts inside the war area. Come as a soldier, not as a merchant.
  • The castle's own people stand down for the duration - the keep is yours to fight over.
  • A siege plate rides your screen with the countdown and your Kills and Deaths, and the Guild window counts down to the next war and raises your standard.
  • THE DARK SHADOW UNSEALED
  • The Dark Shadow armouries are open: G90 armour, weapons and the Dark Shadow Shield for Knights, Mages and Archers - the Imperial pieces among them.
  • The Scorpion God has grown into its legend at level 95, and pays like it.
  • NEW - the DICE OF THE DARK SHADOW, in the Donation Shop. Right-click and claim one piece of G90 war-gear at random. Every roll pays out. 3,000,000 Donation Coins.
  • BUFF OF THE NOBLE WARRIOR
  • Three new hour-long blessings in the Donation Shop, freely tradeable:
  • [Wonder] +10% EXP, +3% damage to monsters, +30 to every stat, +3% striking power. 350,000 Donation Coins.
  • [Protection] +20% EXP, +5% damage to monsters, +40 to every stat, +6% striking power. 425,000 Donation Coins.
  • [Intensification] +30% EXP, +8% damage to monsters, +50 to every stat, +10% striking power. 510,000 Donation Coins.
  • EVERY BLOW, EVERY GAIN
  • Your experience now rises over your head in gold as you fight, the way damage does.
  • Combat numbers have been restyled - smaller, calmer, and they fade in place instead of flying off the top of your screen.
  • Right-click an ally in your party list to bless them - no need to find them in the crowd first.
  • Blessings carry their own names and icons in your buff bar.
  • THE WAY OF THE DUEL
  • /surrender concedes a duel. No death, no penalty - just the loss.
  • A duel that runs five minutes is called a draw.
  • THE ASSASSIN'S TRADE
  • You will be warned when an assassin walks near you.
  • A masked assassin cannot teleport, log out or quit until the mask comes off.
  • THE WORLD KNOWS ITS NAME
  • Thirty-one regions announce themselves as you enter - the four cities, the Doggebi Tower, the Tower of Priest, the Royal Tomb, the Cave of Giant Bird, E-Mok Island and the Abandoned Grave.
  • The Cave of Giant Bird now runs base to base: ten portals, no doors.
  • GUILD ORDERS
  • Guild ranks now run 1 to 4. Level 4 stands at 4,000,000 - established guilds already carry it.
  • A guild musters up to 32.
  • THE RULES OF THE FIGHT
  • The dead are left in peace: corpses cannot be struck by blade, spell or splash. Resurrection and blessings still reach them.
  • A continuous skill keeps casting on an enemy player, the same as on a monster.
  • Death follows you through the door - logging out will not undo it.
  • Enchanting shows a true success or failure now.

Trade Your Geons

2026-08-09 #2

  • Your Zamogeon now sits in the trade window like any other item: click it, pick an amount on the keypad, and watch it land in the trading list where both of you can see it.
  • Whoever hands over the geons gets a clean receipt in the chat log the moment the trade closes.
  • The trade inventory scrollbar is now yours to grab - drag the bar, or click above and below it to page through your bag.
  • Look before you agree: an item your partner offers now shows its REAL story on hover - an ancient animal egg's grade and experience, and the upgrade, endurance and gems on gear.
  • PARCELS ARRIVE INTACT
  • A parcel carries an item exactly as it left your hands - an ancient animal egg keeps its grade and its experience, and gear keeps its upgrade, gems and endurance all the way to the other side.
  • Writing a message starts with the Add button: name your receiver in a small window, hit Ok, and the name is set.
  • DROP IT WHERE YOU STAND
  • Drag anything out of your bag and let go over the world to drop it on the ground, exactly like a monster would. Stacks ask how many first; a single item asks you to confirm.
  • Anything you put down is free for anyone nearby to pick up - and pets with auto-pick will walk straight past it.
  • The Moving Trinket is a key, not a scroll: keep it in your bag and the Teleport Stone roads to the Valley of Devah and Hondel stay open for you.

The Ancient World Opens

2026-08-09

  • Five sealed lands are open again - Minecraft Level, Sand Heart, Taejo Temple, Jug-eum Cave and Glacia Valley. Press F1 and take the teleport list east.
  • Each one opens EARLIER than before - levels 88, 90, 92, 94 and 96 - and every teleport fee has been cut to a flat 120,000-160,000 Geons.
  • The older roads are cheaper too: Sky Whirlpool 90,000, Pharaoh Isle 100,000, Tower of Priest 110,000 Geons.
  • RAISE THE CEILING
  • The level ceiling is lifted - the road now runs all the way to 97, with a full experience curve behind every single step.
  • The climb from 1 to 50 is smoother and faster, and levels 51 through 79 have been re-paced so the road never stalls.
  • THE INFERNAL DESTROYER AWAKENS
  • The Infernal Destroyer armouries are unsealed: G80 weapons, armour and the Infernal Destroyer Shield now drop in the ancient lands.
  • The ancients pay far better for the fight - experience across the Ancient Dungeons, the Doggebi halls, Ifrit and the Su-Ra Nest is up roughly THREE times.
  • NEW - the INFERNAL DICE, in the Donation Shop. Right-click it and claim one piece of G80 war-gear at random: armour, weapon or shield. Every roll pays out.
  • NEW COMPANIONS AND MOUNTS
  • The Donation Shop companions are all-new: Frost Ghost King Junior, Fierce Frost Ghost King Junior, Frostmoon Gumiho and the Brave Spirit Parrot Lumia.
  • Three brand-new battle mounts ride in beside them - the Reaper Scorpion, the Snowflower Wind Skylie and the Steeltusk War Elephant.
  • Buying from the Donation Shop is a single click again, and the shop stays open where you left it.

Storage Keeper, Improved

2026-08-08

  • Click any stack at the Storage Keeper and pick exactly how many to check in or out - take 30 Speed Up Medicine out of 55 and leave the rest safely stored.
  • Stored stacks now come home as ONE pile: withdraw into a bag that already holds that item and the counts merge into a single slot, and deposits fold into the row already in your warehouse.
  • Checking out a stack you already carry no longer needs a free inventory slot.

Deva Towers Sharpened

2026-08-07

  • Tower demons on Floors 1 and 2 are now far more alert: they spot intruders from across the room and swarm anyone hunting in their halls - no more sleepy corners.
  • Floor 1 demons have been promoted to level 83 - level-appropriate colors, full experience payouts for the 84+ climb.
  • TRUE COLORS
  • Monster names above their heads now show their TRUE challenge color - the same color as the target frame. Orange means a worthy fight, purple means bring friends.
  • FIELD REPORTS
  • Starter-field demon packs now read as one consistent level family - no more mixed name colors in the same camp.

Tower Of Deva Opens

2026-08-05 #3

  • The far-west Deva Towers are BACK: Floor 1 (level 80), Floor 2 (level 84) and Floor 3 (level 86) - all free through the Teleport Stone with a Moving Trinket in your bag. The tower demons pay geons and rare G70 weapons and armour parts.
  • A NEW TERROR AT THE STARTER FIELDS
  • The FROST GHOST KING has risen beside the Wooden Boxes: a frozen horror on a 2-hour cycle. Every kill pays a guaranteed G70 piece, a heap of Golden Coins and Bango Crystals.
  • FIXING TOOLS
  • Repair your gear yourself: drag a Fixing Tool onto damaged equipment. The Normal tool restores endurance point by point; Doggebi's Fixing Tool - now sold by Merchant Wal-Ha - restores it ALL in one go (handle with care at low endurance!).
  • MESSAGES & TRADE
  • The Write Message window learned some manners: drag an item ANYWHERE onto it to attach, drag your Zamogeon to send geons with a proper amount keypad, pick how many of a stack to send, and read exact "geons spent" receipts in chat.
  • You will now ALWAYS see the new-mail envelope when something arrives for you - even right after logging in.
  • INVENTORY
  • Drag items straight between bag tabs 1-6 - and apply a talisman onto gear sitting in another tab.
  • Endurance now shows right under the item's grade, where it belongs.
  • POLISH
  • Commander auras finally wear their true faces: Force of Defense and the entire Call-of family show their proper icons and names for the whole party.
  • Spin Slash and Splashy Ice now strike exactly where their effects land - Splashy Ice is a true frost nova around the mage.
  • Dragon Spirit and Black Magic Power on ANY mage item now grant EVASION instead of On Target Point - tooltips included.
  • Character select: the Delete key works, and the confirmation window returns in its classic ornate style.
  • Cartographer survey rewards have been retuned for the season economy.